Sort Puzzle is moving beyond simple color-sorting loops.
The report explores how the category is evolving across mechanics, experience, and retention.
The report is available in both English and Chinese.
Vietnam mobile game downloads rebounded to 121M, while IAP revenue reached USD 23M.
Midcore downloads softened, but Midcore Total Revenue continued to grow.
The report highlights subgenre performance, new releases, localization signals, and industry updates.
Explore Gamota’s April 2026 report for fresh insights into Vietnam’s game market.
Vietnam’s game market reaches $1.3B as anime games rise, VCT Pacific comes to HCMC, and VTC expands Korean partnerships.
At Vietnam GameVerse 2026 and VGA 2026, Gamota made a strong impression with multiple award recognitions, a booth that attracted large numbers of gamers, a vibrant lineup of interactive activities, and over 10,000 gifts handed out during the two-day event.
Sort Puzzle is moving beyond simple color-sorting loops.
The report explores how the category is evolving across mechanics, experience, and retention.
The report is available in both English and Chinese.
Gamota recaps Vietnam Game Connect 2026, highlighting key trends in AI, User Acquisition, Creative, Monetization, Retention, and studio operations shaping game growth.
Born from Korea’s 1997 IMF crisis, Lineage built a $7.4B MMORPG empire dominating Korea, Taiwan and Japan through its brutal Blood Pledge and Siege Warfare systems, yet the same harshness kept it from winning over China, the West, and Vietnam.
Most mid-core and hardcore games fail not from lacking offers, but from choosing the wrong monetization system. This piece breaks down 8 core strategies and how top LiveOps teams combine them for sustainable revenue and LTV.
From June 15–21, Vietnam’s game market saw key updates from LORDNINE, Girls’ Frontline 2, RPG rankings, football esports, and U/Day Hanoi 2026.
The June 8–14 weekly recap covers Vietnam’s mobile game rankings, new releases, esports updates, and key policy discussions.