Explore Gamota’s April 2026 report for fresh insights into Vietnam’s game market.
Vietnam’s game market reaches $1.3B as anime games rise, VCT Pacific comes to HCMC, and VTC expands Korean partnerships.
At Vietnam GameVerse 2026 and VGA 2026, Gamota made a strong impression with multiple award recognitions, a booth that attracted large numbers of gamers, a vibrant lineup of interactive activities, and over 10,000 gifts handed out during the two-day event.
Gamota’s Q1 2026 report offers a clear view of Vietnam’s mobile gaming market, covering revenue, downloads, player behavior, and genre trends.
AI automates game ad execution, shifting focus to strategy. Teams must set clear goals, use diverse creatives, and ensure human review to drive real revenue over empty installs, especially in high-volume markets like Vietnam.
A deep dive by Gamota into Korean games in the Vietnam market. Discover 4 industry archetypes, the critical trade-off between scale and operations, and how LiveOps and fairness-driven monetization drive long-term retention and growth.
The report provides strategic insights into Vietnam’s gaming market, analyzing genre trends, platform dynamics, and the evolving regulatory landscape shaping publishing strategies.
Gamota released its Vietnam Mobile Gaming Year-in-Review 2025 report, highlighting a 54M-player market with revenue projected to reach USD 825M.
The report shows a shift toward quality growth, domestic payments, and stronger compliance as key factors for publishers in Vietnam.
Vietnam’s game market saw dynamic revenue rankings, new releases, and stronger global download momentum.
Part 2 explores AI applications closer to content production and game operations: Video AI, QA automation, AI voice and NPCs. From consistency and workflow control to QA ROI, AI is showing more practical value across the production pipeline.
AI game tooling is moving from experimentation toward real production workflows. Part 1 looks at why game engines remain hard to replace, how Unity and Unreal ecosystems are shifting, and why AI-generated worlds and 3D assets still face production barriers.