Explore Gamota’s April 2026 report for fresh insights into Vietnam’s game market.
Vietnam’s game market reaches $1.3B as anime games rise, VCT Pacific comes to HCMC, and VTC expands Korean partnerships.
At Vietnam GameVerse 2026 and VGA 2026, Gamota made a strong impression with multiple award recognitions, a booth that attracted large numbers of gamers, a vibrant lineup of interactive activities, and over 10,000 gifts handed out during the two-day event.
Gamota’s Q1 2026 report offers a clear view of Vietnam’s mobile gaming market, covering revenue, downloads, player behavior, and genre trends.
AI automates game ad execution, shifting focus to strategy. Teams must set clear goals, use diverse creatives, and ensure human review to drive real revenue over empty installs, especially in high-volume markets like Vietnam.
At Vietnam GameVerse 2026 and VGA 2026, Gamota made a strong impression with multiple award recognitions, a booth that attracted large numbers of gamers, a vibrant lineup of interactive activities, and over 10,000 gifts handed out during the two-day event.
Gamota has officially announced the Vietnam Mobile Gaming Year-in-Review 2025 report. This document provides a realistic view of Vietnam’s gaming market with a scale of 54 million players and a shift from quantity to q…
In 2025, Vietnam’s mobile gaming market shows a gap between the number of players and actual business results. Gamota has released the Vietnam Mobile Gaming Year-in-Review 2025
In 2025, Gamota made its mark by taking part in a wide range of gaming and technology events, both in Vietnam and internationally, staying close to industry trends, and sharing hands-on experience across game publishing, operations, and technology.
…
Gamota helps developers publish mobile games in Vietnam legally and efficiently, handling licensing, compliance, localization, marketing, and distribution to support smooth market entry and long-term growth.
Discover insights from the webinar Grand Voyage: Go-to-market strategy for mobile game developers, covering branding, AI, monetization, and audience targeting.