Sort Puzzle is moving beyond simple color-sorting loops.
The report explores how the category is evolving across mechanics, experience, and retention.
The report is available in both English and Chinese.
Vietnam mobile game downloads rebounded to 121M, while IAP revenue reached USD 23M.
Midcore downloads softened, but Midcore Total Revenue continued to grow.
The report highlights subgenre performance, new releases, localization signals, and industry updates.
Explore Gamota’s April 2026 report for fresh insights into Vietnam’s game market.
Vietnam’s game market reaches $1.3B as anime games rise, VCT Pacific comes to HCMC, and VTC expands Korean partnerships.
At Vietnam GameVerse 2026 and VGA 2026, Gamota made a strong impression with multiple award recognitions, a booth that attracted large numbers of gamers, a vibrant lineup of interactive activities, and over 10,000 gifts handed out during the two-day event.
Do you intend to expand your video game publishing company into Vietnam? PAUSE and learn from the case – Gravity Interactive.
In 2018, South Korean game publisher an…
In-app advertising is often perceived as disruptive and annoying. However, there are ways to minimize the number of negative reaction and still make a profit.
When it comes to in-app advertising, every game has the same goal: maximizing revenue. There is no universal formula so let’s see how it’s done across different genres.
Every community has its own dedicated space for members to connect based on their shared interests, and the gaming community is certainly no exception.
Despite developer concerns, in-app advertising offers numerous benefits, backed by data from the Facebook Audience Network’s report.
Every social network has different requirements in terms of dimensions, aspect ratio, and duration. We have listed all of them, for all different ad types and placements so you don’t have to !!!!